Archive for the 'Blog' Category

Smash Bros. Blog Opens

May 22nd, 2007

Super Smash Bros. Brawl - Free For All Everyone and their dog was dancing around like they had to pee when they saw the official Smash Bros. site start to count down toward some mysterious end. Was it a trailer? Confirmation of new and old characters? Hardly! The site has been updated with an official blog by the game’s overseer, Masahiro Sakurai. Personally, this excites me just as much as that other stuff might have! The blog provides a neat insider perspective on the creation of the series, and has already let loose a few new details on what’s probably the most anticipated title on the console (I’m sure we’re all getting a little tired of playing minigame collections by now).

Right off the bat, the first post reveals a flurry of composers from Gaming Past contributing to the project; even if you don’t recognize the names, you probably know a lot of the games. But really, we should all know names like Koji Kondo and Kenji Yamamoto. Crazy speculation: does Yoko Shimomura’s presence indicate Kingdom Hearts characters, or Tomoko Sasaki’s the inclusion of the eponymous androgynous NiGHTS star? Please let Motoi Sakuraba herald the appearance of Issac and co. from Golden Sun!

*ahem* Sorry, geeked out for a sec.

Rest assured, I won’t be making a blog entry every time Sakurai-san does (I’m not some glorified news-aggregator site, after all), I just wanted you all to make sure and bookmark the new blog (with RSS feed! Go Nintendo!), so we can all get excited every time he posts about how dealing damage makes characters fly farther! How very revelatory!

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Ganbare Goemon soundtrack coming to iTunes! Maybe some other stuff too

May 15th, 2007

Konami has signed a deal with Sony BMG Music Entertainment to bring their entire back catalog of video game tunes to all major online music stores. This is awesome! Of course everyone will shout out their usual squeals of “Ooh, Castlevania on my iPod!” and “OMG METAL GEAR SOLID”, but I’ll take my Legend of The Mystical Ninja any day over those other chump games. Ooh, and Tiny Toon Adventures 2: Trouble In Wackyland had some fine tunes as well.

Which Konami songs would you buy up at $0.99 a pop? That’s right, I’m soliciting comments! Like some kind of blog comment whore. Here’s a list of the games they’ve made over the years. I’d certainly enjoy the occasional ORION.78 (AMeuro-MIX) when shuffling through my library. Your turn.

(courtesy of Playlist)

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We've Got A Lot Of Catching Up To Do

May 1st, 2007

Well this just makes my ability to play Mario Kart 64 upside-down seem small and insignificant in comparison. This guy can beat the first level of Super Mario Bros. without looking at the screen! He even gets a mushroom! Granted, he takes the weak man’s shortcut (though he gets bonus points for getting all the coins), but I don’t think I’d be able to pull off something like this. Click on to the TV In Japan blog to take a look-see, and be shamed once again by our so-called friends across the Pacific. Of course you know, Japan, this means war.

Also, watch more TV In Japan in general. I’m consistently entertained by the zaniness.

EDIT: YouTube took the video down, but I found an American kid doing much the same thing. He even gets partway into World 1-2!

Next task: Beat The Lost Levels blindfolded.

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Freakonomics wants a Wii

April 24th, 2007

Paul Kimmelman made a short guest-bloggin’ over at Freakonomics, mostly to pose a question that a lot of people I know are asking: why can you still not find a Wii after five months and five days? Even though I did finally obtain the system (after waiting outside a Best Buy in the rain one Sunday morning with my girlfriend), it amazes me that you still can’t run down to your local game shop and pick up a Wii on a whim (whiim? Nah, whim). While Nintendo probably can share some of the blame he tries to lay upon it (such as insufficient planning regarding manufacturing), I thought one of the later comments made a lot of sense: no one’s ever sold this many consoles in such a short period of time. There is hope, though, as Nintendo has recently stated that it’s gonna ramp up production shortly. Hopefully we’ll soon get past siutations like “Toys R Us will have three Wiis on the shelf Sunday morning, camp out in front a week early to get one”.

Well, you gotta have hope.

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A Brief Praising Of Super Paper Mario

April 15th, 2007

Super Paper Mario - Dimentio - Bad Joke

Super Paper Mario is quite possibly my favorite game to come out for the Wii so far. Yes, I am indeed comparing it to Twilight Princess, and the Zelda game pales (pales, I say!!) in comparison. It’s been a long time since I’ve played a game from the Big N that so perfectly captures the fun and joy of 2D platforming (New Super Mario Bros. didn’t even come close), while at the same time bringing in a fascinating new game mechanic (flipping into the Z-axis) and pulling it off so well. It certainly doesn’t hurt that they combine it with a great story and excellent writing; I can’t remember having laughed so hard at game dialogue in a long time (besides the unintentionally funny stuff… JOSEEEEEEPH!!!). And as a big fan of the 8-bit scene, I can’t help but appreciate it when Mario turns into a giant NES pixellated version of himself, or when he gains a tiny NES Mario posse to assist him (though they end up having the opposite intended effect: instead of them protecting me from enemies, I try to protect them from harm, but they really don’t make it easy; they seem to be designed to fall off ledges and bump into Goombas). If there’s one thing I could change, I’d allow the non-Mario party members to use the flip technique. I hate not being able to stay in Peach form for any extended period of time.

Oh, second thing: they really dropped the ball by removing a dash button. What kind of 2D Mario platforming game doesn’t have a dash button? The answer is the Super Paper Mario kind.

That’s about all the naysaying I’ve got about the game. Here’s a part I thought was God-damned awesome:

Super Paper Mario - Fracktail “I AM ERROR”

Of course, I’m the biggest Zelda II: The Adventure of Link fan on the planet (I checked), so I may be a little biased. Still, awesome beyond belief.

I’m fairly certain that anyone reading this blog is already intimately familiar with the game, and probably bought it before I did (lousy GameStop with their only having enough copies to satisfy pre-orders… at least Best Buy came through for me this time), but I cannot stress enough that this is a game that all Wii gamers need to own and play. So I’ll stress it some more! This game rocks the Wiizzy.

And now for some puns. The flipping mechanic adds a whole new dimension to gameplay. It really does provide a certain sense of depth that 2D games often lack. Okay I’m done.

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Italy and Mobius Compete For The Gold

March 29th, 2007

Mario & Sonic At The Olympic Games - LogoI won’t pretend to be revealing breaking news here; I’m sure you’re all aware by now that long-time rivals from Nintendo and Sega will finally be in a game together, titled Mario & Sonic At The Olympic Games. Frankly, I’m still getting over the fact that this probably isn’t some massive April Fool’s prank. I don’t have much extra to contribute to the topic, but I did want to point to an interview conducted by IGN with Mike Hayes (president and COO of SEGA Europe) and Laurent Fischer (marketing director of Nintendo Europe). It’s pretty straightforward early hype (a few too many “I don’t know”s and “it’s too early to tell”s for my taste), but at least it further confirms that it’s really happening.

I’ll assume most of the people that read this blog are old enough to remember the bitter rivalry between Nintendo and Sega fans back in the 90’s. That was back when a console war reallly felt like a battle, when gamers would trash talk each other about which system had the better game library, when we’d have serious “who would win?” discussions about the plumber and the hedgehog. I have always wanted to pit the two against each other on a level playing field and, since the interview pretty effectively shoots down the possibility of a Sonic cameo in Super Smash Bros. Brawl, Olympic Events will have to do. Of course, the results of the 2008 Olypmics are pretty easy to predict:

100m dash: Sonic
High Jump: Luigi
Long Jump: Peach (maybe Tails, if flying is allowed)
Shot Put: Toad

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Mii Would Like To Play

March 10th, 2007

Nintendo’s ramping up the commercials, now focusing on the system’s not-really-best-kept-secret of the Mii Channel. Let’s all be honest now. It’s not about Zelda, or Excite Truck, or WarioWare, or upcoming games like Smash Bros. Brawl, or the growing handful of Virtual Console games. When it all comes down to it, the most fun aspect of the Wii has to be Mii creation. I’m glad to see Nintendo capitalizing on this, and even using the actual Mii Channel music! Here are the two commercials, starring the borderline creepy “Wii would like to play” Japanese salarymen:

Well done, Nintendo! Now let us give our Miis mohawks and tattoos.

(courtesy of destructoid)

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Mario Too

March 6th, 2007

Just a quickie from Perry Bible Fellowship:

“Mario Too” Preview Panel

(click the panel to see the whole comic, but even from the preview you know it’s going to be too cool for school)

That Nicholas Gurewitch is one crazy-awesome Moe Faux. If you haven’t already (and if you have), please read the entire archive now. I’ll wait here.

 

 

 

 

 

 

 

 

 

 

 

 

 

Wasn’t that totally sweet?

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LEGO goes MMOG!

March 6th, 2007

The LEGO Group has announced that it will be creating a brand new massively multiplayer online game featuring its instantly recognizable modular plastic bricks! Details are somewhat scanty (all we get so far is a press release from the developers, and about half of that is boilerplate), but I love the idea of selecting a LEGO avatar and building up a world brick-by-brick! Let’s hope they can pull this off, I’d love to have the ability to design custom vehicles and weapons, and collaborating with fellow LEGO men to build up entire cities, castles and fortresses! Create multiple worlds spanning all the major genres (Pirate World, Space World, Aquanaut World, Medieval World, and so on), and allow characters and LEGO pieces from said worlds to interact and interbuild! Can you tell I’m excited by this prospect? Here’s hoping they make a Mac version (or even better, a Wii version).

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Tinkerin'

March 5th, 2007

This post is mostly for people who see my entries via RSS feed or forum, but hey! Check it out! Minor site revamp! I’m going for a decidedly Game Boyish color scheme, moving away from the fall leaves somewhat. Not that I dislike the FallSeason theme, I think it’s pretty nice, but I really did consider it a starting point for giving this blog a design of my own.

I’m most proud of the header image. It was a lot of fun doing pixel artwork in the Game Boy style. I don’t consider the image or the site design to be anywhere near complete, but I tend to do my best site design work in small steps. Let me know what you think!

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